Standard ranks:
Recun: untrained but numerous, the most basic unit of them all, no pauldrons
Prinowe: have level 1 training, white pauldrons
Setrebe: has level 2 training, won 1 battle
dobenoner: has level 3 training, won 3 battles
gentoni: has level 4 training, won 5 battles
boneoni: has level 5 training, won 10 battles,
goplapro: promoted by commander or higher
penoniano: promoted by commander or higher
noenorop: promoted by commander or higher
getonown: promoted by general
heonosona: promoted by general
Powel: promoted by general
Recun: untrained but numerous, the most basic unit of them all, no pauldrons
Prinowe: have level 1 training, white pauldrons
Setrebe: has level 2 training, won 1 battle
dobenoner: has level 3 training, won 3 battles
gentoni: has level 4 training, won 5 battles
boneoni: has level 5 training, won 10 battles,
goplapro: promoted by commander or higher
penoniano: promoted by commander or higher
noenorop: promoted by commander or higher
getonown: promoted by general
heonosona: promoted by general
Powel: promoted by general
Commander class ranks:
Recun commander: untrained commander
Squad Commander: has completed squad commander training, is leader of his squad
Jr Commander: has completed Jr commander training, assists the commander in battle as a 2nd in command and if the commander ever is to die in battle the Jr commander will take his (the fallen commander) place until a new commander is assigned
Susquad Commander: has completed commander training, commands his susquad
Senior Commander: has completed Senior commander training, commands his Batfipl
Jr General: has completed Jr General training, commands his Divfipl
General:has completed General training, commands his Lefipl
Division General: has been selected for and completed Division General training, commands his Division
Squad Commander: has completed squad commander training, is leader of his squad
Jr Commander: has completed Jr commander training, assists the commander in battle as a 2nd in command and if the commander ever is to die in battle the Jr commander will take his (the fallen commander) place until a new commander is assigned
Susquad Commander: has completed commander training, commands his susquad
Senior Commander: has completed Senior commander training, commands his Batfipl
Jr General: has completed Jr General training, commands his Divfipl
General:has completed General training, commands his Lefipl
Division General: has been selected for and completed Division General training, commands his Division
MINECRAFT SPECIALIZATIONS AND GEAR
Misc specializations:
TNT trooper: 5 tnt, flint and steel, stone sword (required rank: prinowe)
Chaos infantry: "Disrupts enemy formations, causes chaos among the enemy in battle", full set of diamond armor, shield, diamond sword, flint and steel, 20 tnt, 64 cobblestone, 3 lava buckets, fire aspect bow, 64 arrows (required rank: NA at the moment)
Chaos infantry: "Disrupts enemy formations, causes chaos among the enemy in battle", full set of diamond armor, shield, diamond sword, flint and steel, 20 tnt, 64 cobblestone, 3 lava buckets, fire aspect bow, 64 arrows (required rank: NA at the moment)
Infantry equipment:
full at least prot 4 unbreaking 3 thorns 3 diamond armor, shield, at least sharpness 5 unbreaking 3 fire aspect diamond sword, 1 arrow, infinity 1 power 5 flame 1 bow, 5 g apples, 2 strength II, 2 regen II, 5 instant health splash, 1 speed II (emergency escapes), stack of wood blocks, at least unbreaking 2 full set of diamond tools, stack of bread
Calvary equipment:
saddle, horse, lead, fence post, diamond horse armor, infantry equipment(required rank: gentoni)
Artilery specializations:
(Tnt cannon name) cannoneer: (materials to build said cannon), full diamond armor, diamond sword, 20 shots worth of ammunition, diamond pickaxe, stack of cobblestone (to raise cannon if needed)
(arrow cannon name) machinegunner: full diamond armor, diamond sword, (materials to build said arrow cannon), diamond pickaxe, 25 shots worth of ammunition, stack of cobblestone (to raise cannon if needed)
(arrow cannon name) machinegunner: full diamond armor, diamond sword, (materials to build said arrow cannon), diamond pickaxe, 25 shots worth of ammunition, stack of cobblestone (to raise cannon if needed)
MILITARY STRUCTURE:
Squad: 1 squad commander, 5 infantry, 2 calvary, 1P-F-1 cannoneer, 1 morale trooper
Susquad: 5 squads, 1 susquad commander
Susquad: 5 squads, 1 susquad commander
Troop classes:
Infantry - in ancient games infantry is the melee sword or spear type unit, in modern games infantry is the medium to short range unit
Calvary - in ancient games Calvary are the horseback rider units, in modern games they are the ATV units
Artillery - artillery has stayed kind of the same over the ages, so I do not really have to explain except that in scifi games those giant laser cannons are considered artilery
Navy - again like the artilery, exept in scifi games spaceships are considered navy
Commander - commands units
Battle builder - builds fortifications mid battle, not available in all games
Airforce - in minecraft airforce is redstone planes, in other games airforce is planes
Calvary - in ancient games Calvary are the horseback rider units, in modern games they are the ATV units
Artillery - artillery has stayed kind of the same over the ages, so I do not really have to explain except that in scifi games those giant laser cannons are considered artilery
Navy - again like the artilery, exept in scifi games spaceships are considered navy
Commander - commands units
Battle builder - builds fortifications mid battle, not available in all games
Airforce - in minecraft airforce is redstone planes, in other games airforce is planes
Divisions:
Choose a division that fit's your playing style.
Battle orders
Left face - turn to your left
Right face - turn to your right
About face - turn 180
Center face - turn towards commander
Right incline - turn 45 degrees to right
Left incline - turn 45 degrees to left
Forward March speed X - March forward at speed X
X (speed): 1 is shield blocking/bow aiming while shifting, 2 is same as 1 but not shifting, 3 is walk normaly, 4 is sprint
Shields up - start shield blocking
Shields down - stop shield blocking
Focus fire (playername) - everyone start targeting (playername) with bow
Hold fire - stop firing bow until further notice
(Formationname) formation - get into the (formationname) formation
Halt - stop marching
Left March speed X - strafe March left at speed X
Right March speed X - same as above but to right
Backwards March speed X - same as above but backwards
Rotate formation (degrees) - rotate formation (degrees) degrees to the right
Fortify position - fortify the position with temporary structures and trenches
Retreat - simply retreat, but be careful to shake off pursuers and watch for ambushes
Protect (playername) - protect (playername) att all costs
Surrender - surrender and if you are commander plant white banner
Red flag - take no prisoners and go hardball on enemy and if you are commander place red flag
Null formation - exit formation and fight without formation until ordered into new formation
Right face - turn to your right
About face - turn 180
Center face - turn towards commander
Right incline - turn 45 degrees to right
Left incline - turn 45 degrees to left
Forward March speed X - March forward at speed X
X (speed): 1 is shield blocking/bow aiming while shifting, 2 is same as 1 but not shifting, 3 is walk normaly, 4 is sprint
Shields up - start shield blocking
Shields down - stop shield blocking
Focus fire (playername) - everyone start targeting (playername) with bow
Hold fire - stop firing bow until further notice
(Formationname) formation - get into the (formationname) formation
Halt - stop marching
Left March speed X - strafe March left at speed X
Right March speed X - same as above but to right
Backwards March speed X - same as above but backwards
Rotate formation (degrees) - rotate formation (degrees) degrees to the right
Fortify position - fortify the position with temporary structures and trenches
Retreat - simply retreat, but be careful to shake off pursuers and watch for ambushes
Protect (playername) - protect (playername) att all costs
Surrender - surrender and if you are commander plant white banner
Red flag - take no prisoners and go hardball on enemy and if you are commander place red flag
Null formation - exit formation and fight without formation until ordered into new formation
Formations:
Line formation: single file horazontal line 15 soldiers long, infantry in front, archers behind infantry, commander in middle-back